Kinect Sdk For Mac Os X
Kinect for Xbox 360 is the latest buzz in the gaming world. And here is the tutorial to connect Kinect to Mac. Yes, you read that right, now you can use Kinect with your Mac. For that you need to install the driver for Kinect compatible on Mac.
Kinect with MS-SDK is a set of Kinect v1 examples that uses several major scripts, grouped in one folder. It demonstrates how to use Kinect-controlled avatars, Kinect-detected gestures or other Kinect-related stuff in your own Unity projects. This asset uses the Kinect SDK/Runtime provided by Microsoft. I'm thinking of starting to work with the Kinect SDK and wondered about using it in Boot Camp. I've got an iMac and I'm sure it meets all the other requirements, but i'm not quite sure about the graphics card. I've got a Radeon HD2600 and according to my research that should support Direct X 10/10.1. You can do a quick test by plugging in the Kinect, and then going into the directory where you unzipped OpenNI, then going into the Samples/Bin/Release sub-directory and running./Sample-NiSimpleViewer. When this runs, press '3' on your keyboard to get the RGB view, and wave at the Kinect to check it's working. We're happy to announce support for the Kinect in Cinder under Mac OS X. It's available here: To get started, be. Drivers and libraries for the Xbox Kinect device on Windows, Linux, and OS X openkinect.org. Readme Releases 20. Libfreenect v0.6.1 Battery Latest.
Kinect is the motion sensor camera which captures your movement and lets you play games. Kinect for Xbox 360 is undoubtedly the next big thing. So, we have got the step by step guide to connect Kinect to Mac for you:
Things You Need
To start with, we need Git and Cmake which is recommended to download and install via MacPorts or fink, or Homebrew. But if you are using Homebrew, make sure that you its latest version.
Create OpenKinect repository
Now, you are required to create an OpenKinect repository and libusb. It is very important to have OpenKinect repository on your Mac, if you are willing to connect Kinect to Mac. Here are the commands to do it:
Patch Libusb For OpenKinect
Next, you need to patch libusb for OpenKinect. You can do that by executing following commands:
cd libusb
./autogen.sh
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patch -p1 < ./libfreenect/platform/osx/libusb-osx-kinect.diff
./configure
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Configure OpenKinect
Now you need to configure your OpenKinect. It is necessary to do it, in order to connect to Kinect to Mac. You can configure OpenKinect by executing following commands:
cd ./libfreenect/
cd c
mkdir build
cd build
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ccmake .
Once you done with executing the commands, press “c”. This should actually start configuring OpenKinect, but this will not happen as the system cannot find libusb which is crucial while you try to connect your Kinect to Mac.
So, press “e”, which will exit and then you can manually edit the path to libusb, so that it can detect it. Point it as
/usr/local/include/libusb-1.0/
And now, you can continue.
Build OpenKinect
Once you done with the configuration part, you need to build the OpenKinect which actually lets you connect your Kinect to Mac. Here are the commands:
cmake .
make
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You also have an option to build OpenKinect as an Xcode project. To do that, execute below commands:
cmake -G Xcode .
make
That is all. Now, you can done with all the technical part required to connect Kinect to Mac. Now, you can find the program labeled as “glview” in the path libfreenect/c/build/examples.
This is how you are required to connect Kinect to Mac. Follow these steps and you can access your Kinect for Xbox 360 on your Mac too, as you have successfully installed Kinect drivers on your Mac.
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